Tag Archives: virtual reality

Virtual digitalism

Decorative image of 10 micron spheres in nanoscopeSome months ago I wrote about the likelihood that we are in a simulation [see ‘Are we in a simulation?‘ on September 28th, 2022] and that we cannot be sure whether are or not.  For some people, this will raise the question that if we are in a simulation, then what is real?  In his book, Reality+, David J Chalmers provides a checklist of properties possessed by real things, namely: existence, causal powers, mind-independence, non-illusoriness and genuineness.  The possession of these properties could be established by answering the five questions in the box below and we would expect real objects to possess one or more of these properties.  Objects that are found in a virtual world generated by a simulation are real objects because they have at least one, and often many of these properties, such as causal powers and independence from our minds.  We can consider them to be digital objects, or structures of binary information or bits.  This leads to a form of the ‘It-from-bit’ hypothesis because it implies that molecules are made of atoms, atoms are made of quarks, and quarks are made of bits – unless of course we are not in a simulation but we will probably never know for certain.

Source: David J Chalmers, Reality+: virtual worlds and the problems of philosophy, Penguin, 2022.

Image shows a self-assembly of 10 micron spheres viewed out-of-focus in bright-light optical microscope.

Dressing up your digital twin

My research includes work on developing digital twins [see ‘Digital twins that thrive in the real world‘ on June 9th, 2021] of aircraft, power stations and other engineering systems.  And I am aware of similar work in other disciplines [see ‘Digital twins could put at risk what it means to be human‘ on November 18th, 2020]; but I was surprised to learn about the demand for digital clothing.  Three-dimensional virtual spaces or metaverses exist in computer games, chat rooms and more recently virtual spaces designed for socialising and shopping that are populated by avatars that need to wear something.  So, some fashion brands are producing digital clothing and charging you for the privilege of attiring your avatar with their logo.  In other words, you can buy clothes that don’t exist for people who are not real.  However, DressX has gone a step further producing a ‘digital-only collection’ of clothing for your digital twin or, at the moment, two-dimensional images of real people.  So, now you can buy clothes that don’t exist, superimpose them on pictures of real people, and upload the results to social media.  Perhaps it’s not as crazy as it seems at first because it might alleviate the need for fast fashion to produce single-use real clothes at enormous cost to the environment.  However, dressing up your digital twin does not seem to offer the same level of anticipation and excitement as getting dressed up yourself. (Except in a lockdown? Ed)

Source: Alexander Fury, Virtual fashion: the next frontier?, FT Weekend, 28/29 August 2021.

Professor soars through the landscape

When I was younger, I often had dreams when I was asleep in which I raised my arms and flew effortlessly across the landscape.  I had the opportunity to have a similar experience while awake when I was in Taiwan earlier this year.  I am fairly frequent visitor to Taiwan [see ‘‘Crash’ in Taipei: an engineer’s travelogue‘ on November 19th, 2014 and ‘Citizens of the world‘ on November 27th, 2019].  I often go with colleagues from the UK who have not been before and almost without fail we visit the amazing National Palace Museum.  On my last visit in January [see: ‘Ancient standards‘ on January 29th, 2020] there was an exciting blend of art and technology in an exhibit that allowed the visitor to fly through the landscape of a painting.  I stood in front of a projection of the picture on a large screen and lifted my arms for a moment to allow the computer system to register my position before starting to fly into the picture, tilting left or right to turn, and lowering and raising my arms to slow down or speed up.  Although there was no mask or headphones to wear, the experience was absorbing and realistic.  You can watch me flying with my ‘jetpack’ in this video.

 

Digital twins and seeking consensus

A couple of weeks ago I wrote about our work on a proof-of-concept for a digital twin of a fission nuclear reactor and its extension to fusion energy [‘Digitally-enabled regulatory environment for fusion power plants‘ on March 20th, 2019].  In parallel with this work and together with a colleague in the Dalton Nuclear Institute, I am supervising a PhD student who is studying the potential role of virtual reality and social network analysis in delivering nuclear infrastructure projects.  In a new PhD project, we are aiming to extend this research to consider the potential provided by an integrated nuclear digital environment [1] in planning the disposal of nuclear waste.  We plan to look at how provision of clear, evidence-based information and in the broader adoption of digital twins to enhance public confidence through better engagement and understanding.  This is timely because the UK’s Radioactive Waste Management (RWM) have launched their new consent-based process for siting a Geological Disposal Facility (GDF). The adoption of a digital environment to facilitate a consent-based process represents a new and unprecedented approach to the GDF or any other nuclear project in the UK. So this will be an challenging and exciting research project requiring an innovative and multi-disciplinary approach involving both engineering and social sciences.

The PhD project is fully-funded for UK and EU citizens as part of a Centre for Doctoral Training and will involve a year of specialist training followed by three years of research.  For more information following this link.

Reference:

[1] Patterson EA, Taylor RJ & Bankhead M, A framework for an integrated nuclear digital environment, Progress in Nuclear Energy, 87:97-103, 2016.

Image: Artist’s impression of geological disposal facility from https://www.gov.uk/government/news/geological-disposal-understanding-our-work