Tag Archives: creativity

Thinking in straight lines is unproductive

I suspect that none of us think in straight lines.  We have random ideas that we progressively arrange into some sort of order, or forget them.  The Nobel Laureate, Herbert Simon thought that three characteristics defined creative thinking: first, the willingness to accept vaguely defined problems and gradually structure them; second, a preoccupation with problems over a considerable period of time; and, third, extensive background knowledge. The first two characteristics seem strongly connected because you need to think about an ill-defined problem over a significant period of time in order to gradually provide a structure that will allow you to create possible solutions.    We need to have random thoughts in order to generate new structures and possible solutions that might work better than those we have already tried out; so, thinking in straight lines is unlikely to be productive and instead we need intentional mind-wandering [see ‘Ideas from a balanced mind‘ on August 24th, 2016].   More complex problems will require the assembling of more components in the structure and, hence are likely to require a larger number of neurons to assemble and to take longer, i.e. to require longer and deeper thought with many random excursions [see ‘Slow deep thoughts from planet-sized brain‘ on March 25th, 2020] .

In a university curriculum it is relatively easy to deliver extensive background knowledge and perhaps we can demonstrate techniques to students, such as sketching simple diagrams [see ‘Meta-knowledge: knowledge about knowledge‘ on June 19th, 2019], so that they can gradually define vaguely posed problems; however, it is difficult to persuade students to become preoccupied with a problem since many of them are impatient for answers.  I have always found it challenging to teach creative problem-solving to undergraduate students; and, the prospect of continuing limitations on face-to-face teaching has converted this challenge into a problem requiring a creative solution in its own right.

Source:

Simon HA, Discovery, invention, and development: human creative thinking, Proc. National Academy of Sciences, USA (Physical Sciences), 80:4569-71, 1983.

Balancing conscious and unconscious life

Recently, I visited a local artist to choose a painting for a birthday present.  He showed me a pair of small oil paintings in which I had expressed an interest via photographs he had sent me by email.  I agreed to buy both of them and then we drifted into his studio where he showed me the pieces he was working on.  There were many unfinished paintings and he described how difficult it was to finish some of them.  He measured the time taken on some of them in months and, for a few, in years.  I was struck by the similarity with scientists who indulge in slow-motion multi-tasking and switch between research projects in different fields, often leaving something unfinished to focus on something else and then returning to pursue the original research topic [‘Slow-motion multi-tasking leading to productive research‘ on September 19th, 2018].  I suspect both artists and scientists who indulge this approach are looking to achieve ‘a perfect balance of their conscious and unconscious life’ out of which Barbara Hepworth believed ideas are born and realized [see ‘Ideas from a balanced mind‘ on August 24th, 2016].

The studio in the photograph is Barbara Hepworth’s in St Ives, Cornwall.

Gustatory technology stimulates on-line get-togethers

It has been known for some time that over or under responsivity to sensory stimulation encountered in everyday life, such as noise, light and smell, can be a cause of anxiety and stress [e.g. Lipowski, 1975].  Most virtual reality systems provide visual and audio stimuli through headsets and tactile stimuli can be provided through haptic devices; however, that leaves two senses under stimulated: smell and taste.  So, researchers have been exploring how to extend virtual reality to include smell and taste in order to give a complete sensory experience and thus reduce the level of stress and anxiety that many people feel when using immersive reality systems.  This had led to digital scent technology that allows smells to be transmitted electronically [e.g. Isokoski et al, 2020].  So, it’s time to update your preferred communication tool to one that allows you to smell that fresh cup of coffee your colleague has just brewed before joining the meeting from their home-office.  Of course, if they have not taken a shower recently then you might want to ‘mute’ the smell function!  These advances in technology have led a spin-out company, Day91, to start work on gustatory technology that modifies the water in your glass to simulate the after-work drink that your team-mate is enjoying during your virtual get-together online.

References:

Lipowski, Z. J. (1975). Sensory and information inputs overload: Behavioural effects. Comprehensive Psychiatry, 16(3), 199–221.

Isokoski, P., Salminen, K., Müller, P., Rantala, J., Nieminen, V., Karjalainen, M., Väliaho, J., Kontunen, A., Savia, M., Leivo, J. and Telembeci, A., (2020). Transferring scents over a communication network. In Proceedings of the 23rd International Conference on Academic Mindtrek (pp. 126-133).

Slow deep thoughts from a planet-sized brain

I overheard a clip on the radio last week in which someone was parodying the quote from Marvin, the Paranoid Android in the Hitchhiker’s Guide to the Galaxy: ‘Here I am with a brain the size of a planet and they ask me to pick up a piece of paper. Call that job satisfaction? I don’t.’  It set me thinking about something that I read a few months ago in Max Tegmark’s book: ‘Life 3.0 – being human in the age of artificial intelligence‘ [see ‘Four requirements for consciousness‘ on January 22nd, 2020].  Tegmark speculates that since consciousness seems to require different parts of a system to communicate with one another and form networks or neuronal assemblies [see ‘Digital hive mind‘ on November 30th, 2016], then the thoughts of large systems will be slower by necessity.  Hence, the process of forming thoughts in a planet-sized brain will take much longer than in a normal-sized human brain.  However, the more complex assemblies that are achievable with a planet-sized brain might imply that the thoughts and experiences would be much more sophisticated, if few and far between.  Tegmark suggests that a cosmic mind with physical dimensions of a billion light-years would only have time for about ten thoughts before dark energy fragmented it into disconnected parts; however, these thoughts and associated experiences would be quite deep.

Sources:

Douglas Adams, The Hitchhiker’s Guide to the Galaxy, Penguin Random House, 2007.

Max Tegmark,  Life 3.0 – being a human in the age of artificial intelligence, Penguin Books, Random House, UK, 2018.