Tag Archives: art

Did cubism inspire engineering analysis?

Bottle and Fishes c.1910-2 Georges Braque 1882-1963 Purchased 1961 http://www.tate.org.uk/art/work/T00445

Bottle and Fishes c.1910-2 Georges Braque 1882-1963 Purchased 1961 http://www.tate.org.uk/art/work/T00445

A few weeks ago we went to the Tate Liverpool with some friends who were visiting from out of town. It was my second visit to the gallery in as many months and I was reminded that on the previous visit I had thought about writing a post on a painting called ‘Bottle and Fishes’ by the French artist, Georges Braque.  It’s an early cubist painting – the style was developed by Picasso and Braque at the beginning of the last century.  The art critic, Louis Vauxcelles coined the term ‘cubism’ on seeing some of Braque’s paintings in 1908 and describing them as reducing everything to ‘geometric outlines, to cubes’.  It set me thinking about how long it took the engineering world to catch on to the idea of reducing objects, or components and structures, to geometric outlines and then into cubes.  This is the basis of finite element analysis, which was not invented until about fifty years after cubism, but is now ubiquitous in engineering design as the principal method of calculating deformation and stresses in components and structures.  An engineer can calculate the stresses in a simple cube with a pencil and paper, so dividing a structure into a myriad of cubes renders its analysis relatively straightforward but very tedious.  Of course, a computer removes the tedium and allows us to analyse complex structures relatively quickly and reliably.

So, why did it take engineers fifty years to apply cubism?  Well, we needed computers sufficiently powerful to make it worthwhile and they only became available after the Second War World due to the efforts of Turing and his peers.  At least, that’s our excuse!  Nowadays the application of finite element analysis extends beyond stress fields to many field variables, including heat, fluid flow and magnetic fields.

Science fiction becomes virtual reality

vecI have a new print in my office. It’s called ‘Small Science Fiction Self-Portrait’ and is by Maria Lassnig (1919-2014) [see: http://www.painters-table.com/link/contemporary-art-daily/maria-lassnig]. I am disappointed to admit that I had never heard of her until I went to a special exhibition at the Tate Liverpool a few weeks ago, which featured her work and that of Francis Bacon. I was expecting the works by Bacon to be the main attraction but instead I thought Lassnig ‘stole the show’. Nearly all of her paintings in the exhibition were self-portraits in which she attempts to represent on canvas her ‘body sensation’ or ‘body awareness’. This seems to echo the synaesthesia pursued by Georgia O’Keeffe when she represented her feelings from various senses in her paintings [see my post entitled ‘Engineering Synaesthesia‘ on September 21st, 2016].  Two of Lassnig’s paintings resonanted with me: one, which was on the front of the programme, called Lady with Brain was painted in 1991 and shows the head of a lady with a proportion of her brain outside of her skull – not in a damaged way but as if it had grown there. This reminded me of the ideas on our increasing use of out-of-skull memory and processing power in our mobile devices that I wrote about under the heading ‘Thinking out of Skull’ [see my post of that title on March 18th, 2015]. The second is the print in my office, painted in 1995, that shows the artist wearing a virtual reality headset that looks almost identical to those we use in our Virtual Engineering Centre. I was amazed by Lassnig’s vision.

Art and engineering

Windows of the Soul II [3D video art installation: http://www.haigallery.com/sonia-falcone/]

Windows of the Soul II [3D video art installation: http://www.haigallery.com/sonia-falcone/%5D

A couple of weeks ago I wrote about the meaning of the words ‘engineer’ and ‘engineering’ [see my post entitled ‘Engineering is all about ingenuity‘ on September 14th, 2016] .  And it was clear that most engineers are involved in some sort of creative activity.  One of the common skills that unites the many different types of engineering is creative problem-solving.  But in that case how are engineers different from artists who are also involved in creative acts?  David Blockley summarises it succinctly as engineers produce something useful and artists produce something extraordinary.  Of course, very occasionally we manage to do both and an artist-engineer produces something extraordinary that is also useful.  I say ‘very occasionally’ because extraordinary implies it is exceptional, which eliminates mass-produced artifacts. It is difficult to identify modern creations that fit this description – the Large Hadron Collider is an extraordinary piece of engineering but is it art?  It is a product of the application of human skill and imagination, which is another definition of art.  Or the Solar Impulse – the solar powered plane that flew around the world?

On the other hand, when we visit art galleries we can buy prints and postcards that are copies of the artworks displayed in the gallery. Is the mass-produced, but iconic, engineering artifact equivalent to an art print? Perhaps the original has to be rather less transitory than the latest model of phone or car.  The advent of computer-aided engineering and rapid prototyping means that the original often only exists in virtual space, which is more equivalent to the video installations that are becoming more commonplace in galleries, such as Sonia Falcone’s ‘Best Video Installation Art at the Biennale in Santa Cruz Bolivia‘.

Engineering synaesthesia

A street in Sante Fe

A street in Sante Fe

One of the most memorable places we visited when we lived in the United States was Sante Fe, New Mexico.  We rented a house on a hillside that was walking distance from downtown.  The landscape is stark, vast and vivid all at the same time.  Georgia O’Keeffe captured it beautifully in her paintings.  In our house in Liverpool, we have a number of prints from her paintings that we bought during a visit to the Georgia O’Keeffe Museum in Sante Fe about ten years ago. So it was a nostalgic experience to visit the O’Keeffe exhibition at the Tate Modern in London a few weeks ago and reacquaint ourselves with familiar originals as well as enjoy paintings we had not seen before. ‘Red and Yellow Cliffs‘ (1940) was one of my favourites in the exhibition which was reminiscent of many of the landscapes in New Mexico.  I also enjoyed the room entitled ‘Abstraction and the Senses’ that contained a series of paintings in which O’Keeffe took inspiration from sensory stimulation and expressed in her paintings the feelings induced by ‘signals’ from senses other than sight, such as hearing music.  This is known as synaesthesia: ‘the production of a sense impression relating to one sense or part of the body by stimulation of another sense or part of the body’, according the Oxford Online Dictionary.  Some people suffer from synaesthesia and hearing particular sounds might trigger a sensation of taste, or letters might be associated with colours, for instance ‘A’ with red. It can be very useful, for instance I ‘see’ numbers laid out in patterns and so can perform mental arithmetic pictorially.

Engineers make use of similar phenomena to visualize patterns of variables that are invisible.  For instance, moiré interferometry uses the interference between regular arrays of lines to magnify tiny differences in the arrays and generate visible fringe patterns – this is useful in comparing the dimensions of two objects to which the arrays are attached.  In photoelasticity, polarised light is used to generate colour fringe patterns that are contours of stress in transparent components or models of components [see my post entitled ‘Art and Experimental Mechanics‘ on July 12th, 2012].  Unfortunately this elegant, but analogue, technique has been almost completely usurped by digital analysis using computers. Many of these computers have a touch screen that convert your thoughts, conveyed by the tap or swipe of your fingers, into text or commands for devices attached physically or wirelessly to the computer. And, virtual reality goggles, head sets and haptic devices allow the computer to reverse the process by transmitting signals to our senses, which often confuse us as they become intermingled in a new form of synaesthesia.  Georgia O’Keeffe died in 1986 at the age of 98 and so missed out on this aspect of the digital revolution but it might have generated a whole series of beautiful paintings.

Sources:

http://www.nhs.uk/conditions/synaesthesia/Pages/Introduction.aspx